In the first recording since the Rogues return from summer holiday, they discuss Prototype 2 and the state of the video game industry, and in our second segment, bust out a veritable forest of new books for you to check out. Also, shiny new theme song!
Back in 2009, Radical Entertainment released Prototype: an open-world action game dripping with schadenfreude potential which was more than willing to bathe in the blood of its own violent indulgence. As you mow down crowds full of pedestrians and literally eat people both to further the story and to restore your health/get stronger, Prototype 1 made no mistake about what it was: the world’s first supervillain sim. Despite a number of different flaws which kept it from being truly great, Prototype was a very fun game. Fast-forward to 2012, and Radical has released a sequel, Prototype 2, which, if it can be summed up in a single statement, it would be “more of the same”, with all of the good and bad that entails.
Prototype 2 returns to virus-stricken New York a year after the outbreak of the Mercer Virus from the first game. You play as Sgt. James Heller, a black ops soldier who lost his family during the outbreak, now seeking revenge against Alex Mercer, the man behind releasing the virus (and, spoiler, your protagonist from the first game). However, in a twist of fate, Mercer catches Heller, endowing him with the same powers he possesses as part of a plan to take down the pharmaceutical company Gentech, as well as Blackwatch, the paramilitary group associated with them.