James and Vince find out what happens with Magic: The Gathering gets REAL when they check out indie deck-building/third-person brawler title, Hand of Fate!
A talented writer in his own right, this week honorary Rogue, Kevin, drops by to give us his take on the doubleplusgood (and bad) qualities of indie darling Papers, Please!
I like creativity in a video game. Moral choice systems that actually affect the gameplay, level design that forces you to get out of your comfort zone, and rogue-like elements that randomize your encounters really add to that beloved sense of immersion that I always find myself desperately seeking. A good film can make us look at a social issue in a different light, and a good song can make us appreciate problems we’ve never considered. A good, creative video game is no different. Spec Ops: The Line made me re-examine the entire player-character relationship, and Tom Clancy’s Splinter Cell handed me a gun and then forced me not to use it.
Vince and Dakota combat fire worms, jellyfish, and their own forgetfulness as they check out the popular indie shooter, Risk of Rain!
In this extra-large episode of C&L, Shan and Vince explore the Cthulhoid horror of turn-based, gothic horror roguelike, Darkest Dungeon!
We bust our way into 2015 by kicking the tires on Vince’s new gaming PC! Today we jump into the RPG/RTS/Roguelike/Tower Defense, from Amplitude Studios!
The exciting conclusion of Vince’s interview with journeyman comics author and talented artist Salgood Sam! On this episode, he talks testing for DC, working for Marvel, and the trials and tribulations of working in the comics industry in the ’90s.
Check it out!
“I don’t have to outrun the scarf-eating, robot sky whale. I just have to outrun you.”
There is no griefing in Journey. But by GOD is that not gonna stop us from trying.
“We don’t need arms where we’re going…”
Veteran game geek James joins Vince as C&L heads off on a brand-new adventure through That Game Company’s indie darling, Journey!