The rogue-like genre is a packed field these days, but it takes a lot to get the balance right of what makes them enjoyable. Many developers end up with a game that fails to give players the right opportunities to observe, learn, and improve from their mistakes, and instead of challenging, their offerings become frustrating and discouraging. However, indie developer Motion Twin seem to have hit on the right formula, marrying the rhythmic, ‘dancing with the bosses’ style of combat from the Souls games with a Metroidvania style side-scrolling format and roguelike rules to create Dead Cells. Combine that with vibrant, colorful visuals and a kickin’ soundtrack heavy on orchestral and acoustic alike, and you’ve got a fast-paced, arcadey experience that’s great for quick 20 minute sprints, but that will absolutely devour entire days of your life if you’re not careful.
In it, you play the anonymous Prisoner, adventuring your way through dungeons, ramparts, sepulchers and castles to try and escape an island where a mysterious disease called the Malaise runs rampant. Those ruling the island have imprisoned the majority of the island’s mutated inhabitants (whom you’ll have the pleasure of meeting/slaying), retreating within their stronghold to try and escape their grasp.
Welcome back to Geekly World News, our round-up of all the biggest news from the world of comics, video games, movies, and more.
Let’s get things started today with the new trailer for Suicide Squad, staring Will Smith as Deadshot, Margot Robbie as Harley Quinn, Adewale Akinnuoye-Agbaje as Killer Croc, Cara Delevingne as Enchantress, Jai Courtney as Captain Boomerang, Joel Kinnaman as Rick Flagg, Viola Davis as Amanda Waller, and Jared Leto as the Joker.
I have to admit that I haven’t personally been very excited for this film until now, but this is a very good trailer. Now we just have to wait and see if the movie itself will be able to match the fun of the clever editing around Bohemian Rhapsody found in the trailer. Suicide Squad is directed by David Ayer and comes to theatres on August 5, 2016.
A talented writer in his own right, this week honorary Rogue, Kevin, drops by to give us his take on the doubleplusgood (and bad) qualities of indie darlingPapers, Please!
I like creativity in a video game. Moral choice systems that actually affect the gameplay, level design that forces you to get out of your comfort zone, and rogue-like elements that randomize your encounters really add to that beloved sense of immersion that I always find myself desperately seeking. A good film can make us look at a social issue in a different light, and a good song can make us appreciate problems we’ve never considered. A good, creative video game is no different. Spec Ops: The Line made me re-examine the entire player-character relationship, and Tom Clancy’s Splinter Cell handed me a gun and then forced me not to use it.