Because I Feel Like It (Game) Reviews: Dead Cells

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The rogue-like genre is a packed field these days, but it takes a lot to get the balance right of what makes them enjoyable. Many developers end up with a game that fails to give players the right opportunities to observe, learn, and improve from their mistakes, and instead of challenging, their offerings become frustrating and discouraging. However, indie developer Motion Twin seem to have hit on the right formula, marrying the rhythmic, ‘dancing with the bosses’ style of combat from the Souls games with a Metroidvania style side-scrolling format and roguelike rules to create Dead Cells. Combine that with vibrant, colorful visuals and a kickin’ soundtrack heavy on orchestral and acoustic alike, and you’ve got a fast-paced, arcadey experience that’s great for quick 20 minute sprints, but that will absolutely devour entire days of your life if you’re not careful.

In it, you play the anonymous Prisoner, adventuring your way through dungeons, ramparts, sepulchers and castles to try and escape an island where a mysterious disease called the Malaise runs rampant. Those ruling the island have imprisoned the majority of the island’s mutated inhabitants (whom you’ll have the pleasure of meeting/slaying), retreating within their stronghold to try and escape their grasp.

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Seeing What Sticks w/ Vince and Nick – Episode 02 – Daredevil, Dark Souls, and Diversions

Holy crap! There’s an episode 2 of this? That’s right, folks! Nick and Vince catch up on the past 8 months and talk Witcher 3, Bloodborne, Dark Souls 3, Daredevil Season 2, as well as a cavalcade of comedic tangents to keep you entertained!

Enjoy!

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The Dragon’s Hoard Podcast – Episode 5: Marvel TV

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Sandy, Amy and Seth return for episode Number 5 of The Dragon’s Hoard, where they talk about their hopes, dreams, and aspirations for Marvel’s latest forays into television!

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Cupcakes & Lighter Fluid – Dark Souls – 26: Sansa vs. Quelaag

James dons his sword, shield, and trusty paper bag as he approaches the climactic boss battle with Chaos Witch Quelaag!

Cupcakes & Lighter Fluid – Hand of Fate – 01: The Most Dangerous Game

James and Vince find out what happens with Magic: The Gathering gets REAL when they check out indie deck-building/third-person brawler title, Hand of Fate!

Cupcakes & Lighter Fluid – Dark Souls – 25: And…. NOOOOOW….

James and Vince do the equivalent of a training montage, as Vince takes us back to the Undead Asylum in order to prep for our fight with Chaos Witch Quelaag.

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The Dragon’s Hoard Podcast – 04 – DC TV

 

Front of StoreOur trio of intrepid comic book adventurers returns to talk some of their expectations for DC’s latest forays into the TV world! Check it out, and Like/Follow our Page on Facebook to spread the word and support the show:

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Cupcakes & Lighter Fluid – Dark Souls – 24: Pinwheels for Everyone

James reaches the ground floor of the Catacombs and deals with the many-faced master of Necromancy who lies within… today on C&L!

Cupcakes & Lighter Fluid – Beyond: Two Souls

Watch James send Vince spiraling into an abyss of madness through watching Beyond: Two Souls, and accompany him on his journey of bad game design-induced ennui!

Papers, Please: A Glorious Review

 

A talented writer in his own right, this week honorary Rogue, Kevin, drops by to give us his take on the doubleplusgood (and bad) qualities of indie darling Papers, Please!

I like creativity in a video game. Moral choice systems that actually affect the gameplay, level design that forces you to get out of your comfort zone, and rogue-like elements that randomize your encounters really add to that beloved sense of immersion that I always find myself desperately seeking. A good film can make us look at a social issue in a different light, and a good song can make us appreciate problems we’ve never considered. A good, creative video game is no different. Spec Ops: The Line made me re-examine the entire player-character relationship, and Tom Clancy’s Splinter Cell handed me a gun and then forced me not to use it.

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